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The Planning Game: Lessons from Great Cities, by Alexander Garvin
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Can planners―or anyone―improve a neighborhood, city, suburb, or region? Planning does work: this book explains how.
The Planning Game: Lessons from Great Cities provides a focused, thorough, and sophisticated overview of how planning works, generously illustrated with 200 colorful photographs, diagrams, and maps created expressly for the book. It presents the public realm approach to planning―an approach that emphasizes the importance of public investments in what we own: streets, squares, parks, infrastructure, and public buildings. They are the fundamental elements in any community and are the way to determine our future. The book covers planning at every level, explaining the activities that go into successfully transforming a community as exemplified by four cities and their colorful motive forces: Paris (Baron Georges-Eugene Haussmann), New York (Robert Moses), Chicago (Daniel Burnham), and Philadelphia (Edmund Bacon). The Planning Game is an invaluable resource for planners, students, community leaders, and everybody involved with making better places to live.235 color illustrations
- Sales Rank: #773058 in Books
- Brand: Brand: W. W. Norton Company
- Published on: 2013-03-11
- Released on: 2013-03-04
- Original language: English
- Number of items: 1
- Dimensions: 11.30" h x 1.00" w x 8.40" l, 2.45 pounds
- Binding: Hardcover
- 224 pages
- Used Book in Good Condition
Review
“[H]ighly readable . . . Anyone who teaches – or is preparing to teach – introductory planning, economic development, or real estate development in the American context should be familiar with the Garvin perspective on planning and the greatest hits catalogued in this book. . . . Students of economic development, real estate development, and public works – Garvin’s future ‘stars’ – could be well-served by the city case studies and their inclusion of both the projects and the people.” (Journal of Planning Education and Research)
“The Planning Game, with clarity of voice and purpose, is a timely resource of insights and ideas much needed at this time.” (e-Oculus)
“The book is a fine production, with high quality illustrations, and would be of interest to a diverse audience beyond those with a planning expertise. . . . Each person and city is the subject of of a detailed and substantial chapter, and each personality, project and process has been thoroughly researched and compellingly communicated through writing and illustration.” (Urban Design (UK))
“[B]eautifully illustrated . . . Original maps and custom photographs enrich Garvin’s verbal descriptions of these transformative projects. Those alone are worth the price of the book, but what really makes his scholarship exceptional is the knowing interpretation of how the players played the game successfully: their strategies, their playing the rules, and their physical imprints on the respective cities. . . . Read this book to uncover the extraordinary knowledge and insights he possesses. It’s an experience of discovery and inspiration for city lovers everywhere.” (Constructs)
“Author Alexander Garvin, an urban planner and academic, brings a down-to-earth practicality leavened with just enough starry-eyed idealism to his exploration of how to build better cities. . . . The colorful personalities of the planners behind the transformations and the colorful maps and photos make for easy reading or grazing.” (The New York Observer)
“This extremely beautiful, large-size, superior-quality hardcover book is very illuminating, informative, and insightful. It contains 202 full-color diagrams, maps, and photographs – created especially for this book – that add tremendous value to this one-of-a-kind treasure.” (Bizindia)
“Alex Garvin’s The Planning Game delivers a most articulate and compelling reminder that the fundamental rules of effective city planning are timeless. Here, lessons from the greats and their cities―from Haussmann, Burnham, Moses, and Bacon―serve as a wonderfully practical guide for current players in the game. The Planning Game is a total pleasure to read.” (Daniel Doctoroff, CEO of Bloomberg L.P. and former deputy mayor of the city of New York)
“The insights Alex Garvin brings to The Planning Game are the product of hands-on experience dealing with real cities, and he supports them with absolutely fascinating historical material. I found this book to be a practical and indispensable road map for communities wishing to achieve excellence.” (Mayor Joseph P. Riley Jr., City of Charlestown, South Carolina)
“No one writes about the modern city with more knowledge, insight, and imagination than Alexander Garvin. The Planning Game is about hope and possibility. The color illustrations alone are enough reason to spend precious hours alone with this book.” (Kenneth T. Jackson, Jacques Barzun Professor of History at Columbia University and former president of the New-York Historical Society)
About the Author
Alexander Garvin heads a planning and design firm and lives in New York. He is an adjunct professor of urban planning and management at Yale University.
Most helpful customer reviews
7 of 7 people found the following review helpful.
How to change the world you live in: how planning is actually done
By Dead Parrot
The Planning Game is a fabulous new book from Alexander Garvin.
If you are completely new to the idea of city planning, it will, in an enjoyable and totally understandable way, introduce you to everything you need to know to gain and understanding of how the planning of cities works. If you are a professional city planner, it will excitingly let you in on what you really should know about the process that most academic programs in city planning never teach and most planners get wrong. And no matter how well-versed you are in this most complex and important process, it will provide fascinating and unexpected new insights into specific truths of what happened in some of the cities under discussion. There are parts of this book that will provide profound new insights to anyone who reads it.
Planning for Alex Garvin is all about change. Right from the opening paragraph of The Planning Game, he lays it out:
Somebody is always trying to change things. Every day, city and state agencies, chambers of commerce, private developers, and local citizens propose ideas to improve our cities and suburbs. Not all of these ideas will result in change: it is the process we know as planning that determines, to a large extent, which projects succeed and which ones fail to change our communities. Planning brings together the forces of government, business, finance, politics, and public opinion (and all the individuals who represent them) in order to produce change. (The Planning Game, p. 9)
In his almost a half-century of practicing and teaching, Garvin has become one of the most respected advocates in the world for what he terms,
the public realm approach to planning—an approach that emphasizes the importance of public investments in determining the future of what we own and control: our streets, squares, parks, infrastructure, and public buildings. It is the fundamental element in any community—the framework around which everything else grows. Cities that adopt the public realm approach to planning make it easier and cheaper to do business, make their citizens…and improve the quality of life of their residents. By combing public investments into a coherent agenda, they provide the leverage for capturing and guiding private investment to operate in the public interest while, in the process, improving whole neighborhoods, districts, cities, and even regions.
An agenda of this sort is not a wish list of things it might be nice to have, setting aside considerations of priorities or feasibility. It consists of actions that can and will be taken; otherwise there will be no change. This book argues that the only planning that matters is planning that is entirely implementation oriented. (ibid., pp. 13f; emphasis added)
Garvin describes who the players in the planning game are, and the respective roles they play: the public, community activists, visionaries (e.g., Olmsted, Ebenezer Howard, Le Coubusier), reformer-critics (e.g., Jacob Riis, Lewis Mumford, Jane Jacobs), government agencies and public officials (especially mayors), lending institutions, and private developers and public entrepreneurs. He also explicates the rules of the game (which actually determine who wins and who loses in the planning game): the first set are economic rules—the necessity of focusing on present and future market demand, the maximizing of net operating income, the calibration of risk and reward at every stage of a project’s development, and the advisability of borrowing as much as possible to cover the capital expenditures (as opposed to the operating expenses); the second set are political rules (i.e., the necessity of obtaining and maintaining the approval from the right mix of players)—starting with one’s base (active support from the stakeholders), reducing negative perceptions and diminishing resistance from opponents, cultivating public support, and securing the needed certifications. In all of this, Garvin gives lively, illustrative examples from actual city projects.
The heart of this marvelous book, however, is Garvin’s brilliant and extensive exploration of four cities that were successfully changed by excellent public realm planning, and four great planners who each had massive positive effects on the changes that took place in his city: Georges-Eugène Haussmannn in mid-19th century Paris, Daniel Burnham in early 20th century Chicago, Robert Moses in New York between 1920 and 1960, and Edmund Bacon in Philadelphia in the latter half of the 20th century.
We all know about the Grands Boulevards Houssmann built and the drinking water and sewage systems he created (and those with more historic knowledge know about his relationship to Napoléon III); but do you know about his clever programs for financing his plans? Everyone knows about Burnham’s famous 1909 Plan of Chicago and his exhortation, “make no little plans; they have no magic to stir men's blood'' (and the architecturally knowledgeable know the great buildings he designed [e.g., the Rookery in Chicago, the Flatiron Building in NYC]); but how many know about how he utilized his relation to Chicago’s business community—and to important business figures like Charles H. Wacker and Walter D. Moody—to insure that the process of change he designed would continue to inform Chicago’s growth for decades? As for Robert Moses, most know about how extensively he transformed New York (although those stuck on Bob Caro’s far-too-well-known view of him will have a much more negative view of him than others of us who know the more complete story), and everyone knows about his highway building, right?; but how many of you could you guess that the number of highways Moses actually built was “none”? (Parkways, of course, yes; but highways, no!) …Read the book!
As with all of Garvin’s books, The Planning Game is powerfully illustrated with many gorgeous photographs he has taken. (Garvin will never write about a place he has not actually been; and this is a lesson all architects and planners should carefully heed.) This volume, however, contains some of the most novel and informative maps and diagrams he has ever created. The visuals even further imbue the already lively text with a vitality and impact that adds to the incredible clarity of the work.
In many ways, The Planning Game is Garvin’s most radical work: it will challenge many of your ideas about how the planning process actually works, and about what actually happened in the development of the important cities it explores. And this is true not only of the four major cities in the book, but in all the many extended examples of other important instances of planning—including his great discussion of planning in Boston, Baltimore, Santa Monica, CA, Charleston, SC. The legendary Mayor Joseph P. Riley, Jr., who has successfully led Charleston’s government and its growth and improvement for over 30 years, has written the following for the jacket of the book:
The insights Alex Garvin brings to The Planning Game are the product of hands-on experience dealing with real cities, and he supports them with absolutely fascinating historical material. I found this book to be a practical and indispensable road map for communities wishing to achieve excellence.
So, whether you are already one of the players in the planning game and want to “improve your game,” or whether you’d like to become part of this exciting and meaningful game and are looking for an introduction and how-to, or if you are just intellectually curious and interested in this most significant aspect of the world you live in, The Planning Game is a book you should buy and read.
0 of 0 people found the following review helpful.
Lessons From History Offera a Refreshing Mandate for Contemporary Problems
By Ryan S.
In The Planning Game Alex Garvin offers a refreshing thesis for practitioners and students of the planning process: It has never been all strawberries and cream. Analyzing the changes imparted by four planners from different points in history--Huassmann in Paris, Burnham in Chicago, Moses in New York and Bacon in Philadelphia--Garvin ingeniously melds the statistical with the practical, the historical with the professional, and, fundamentally, the academic with the pragmatic to prove that the planning process has never been an easy enterprise.
The first two chapters of this book provide a basis for which the four principal actors can be judged. Garvin offers an urban outlook that, while rehearsed in his earlier work, is here presented in its most refined manner and is a essential prelude to the analysis that follows: Indeed, by starting with a contemporary take on city planning and its imperatives, Garvin only strengthens his argument that the more things change the more they stay the same. The rules of the game, as Garvin presents them, may evolve around the margins, but the planning process is now and has always been about grand ideas, consensus building, team work, and the salesmanship of proposals that are agreeable to the marketplace. For someone who has grown up in an environment guided by reactive rather than proactive planning, this background material was a revelation.
As the second half of the book unfolds, Garvin's focus shifts to an analysis of the four aforementioned planners. While the mere focus on these four characters suggests that they are indeed worthy of consideration, Garvin's tone is admirably unbiased. Not only do we hear about their triumphs, but we also learn of their demises. Garvin explains the brilliance of each man while also describing the downfall of each, leaving the reader to make her or his own opinions about the relative efficacy of each. What is paramount for all of them, though, is that each was a team player in the Game.
Garvin's research is impressive. There were several times during the course of the text that this reader noted new research about the details Garvin unearths on the scale of the projects discussed. Whether it is the lengths of water lines for Haussmann or the miles of highways for Moses, the quantitative, factual research underpins the complimentary qualitative discussions of each process. The Planning Game is an art and a science, and Garvin deploys a similar two-punch strategy in his discussion.
If complacency or hubris can be blamed for the demise of the planners discussed, the depth of Garvin's research and its use in the service of an analysis rooted in professional experience ensure that this book will remain a key companion for historians and practitioners. At its heart, Garvin's argument should be not only refreshing to an American citizenry that has become disenfranchised by the constant excuse among its planners that "things are just too hard today," but also inspirational for the next generation of planners yet to confront the future of cities in an increasingly urbanized global community.
0 of 0 people found the following review helpful.
Refreshing look at four urban heroes
By Dan M.
The Planning Game is a powerful reminder that creating meaningful change in our cities is still possible. All it takes is the right recipe of vision, entrepreneurship, and a willingness to engage the public.
Garvin outlines the players of the game, the rules of the game, and highlights four of its victors. The cast of characters may be familiar--Baron Haussmann, Daniel Burnham, Robert Moses, and Edward Bacon--but Garvin paints them in a rich and refreshing light. He depicts Daniel Burnham not as a visionary architect but as a savvy businessman whose clever advocacy instigated a planning process that continues to impact Chicago today. He describes Robert Moses, often portrayed as the unstoppable force behind modern New York, as a shrewd but imperfect city manager who assembled the right team to get things done.
Garvin makes a hopeful argument. 19th Century Paris and 20th Century Philadelphia are not so different from today's cities. We just need the right mix of players playing by the rules. I highly recommend this book to anyone who cares about building better cities.
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